Dear all,
in one of our experiments a driftcorrection is implemented and our subjects are right now confirming their fixation via the spacebar. I'd rather would like them to be able to do so via a gamepad button, but fail to find a solution.
Driftcorrection is called via
in one of our experiments a driftcorrection is implemented and our subjects are right now confirming their fixation via the spacebar. I'd rather would like them to be able to do so via a gamepad button, but fail to find a solution.
Driftcorrection is called via
Eyelink('DriftCorrStart',cfg.Screen.center(1),cfg.Screen.center(2),1,1,1);
in our code.
This brings up a fixation dot to the screen and waits for the spacebar to be pressed. I think this directly calls the mex-file into action.
An alternative seems to be a call to
EyelinkDoDriftCorrect.m
but in line 58 (or 82?) it potentially would just again call the mex-file.
I'm a little lost here... any ideas where to start are appreciated.
Best,
Milosz