Dear all,
I recently had this problem. In a reaction time experiment I was running I noticed that the response time to the very first trial of the experiment was always much faster than any successive reaction time. In addition, this first reaction time was (unfortunately) the only "veridical" (it was a simple sound detection experiment and I was expecting reactions of about 200-300 ms). The rest of reaction times was too slow to be veridical.
Equipment: a pc with windows 7 or 10 (the problem does not occur with mac as far as I know).
Here a simplified version of the code: run the script and respond as fast as possible to the onset of the tone by pressing the "y" key. In my two pcs, the very first reaction time is usually ~0.2-0.3 sec, the remaining ones are longer (~0.7-0.8 sec) no matter what I do.
Does anybody knows what is happening here? I'm lost.
Thank you all in advance,
m
I recently had this problem. In a reaction time experiment I was running I noticed that the response time to the very first trial of the experiment was always much faster than any successive reaction time. In addition, this first reaction time was (unfortunately) the only "veridical" (it was a simple sound detection experiment and I was expecting reactions of about 200-300 ms). The rest of reaction times was too slow to be veridical.
Equipment: a pc with windows 7 or 10 (the problem does not occur with mac as far as I know).
Here a simplified version of the code: run the script and respond as fast as possible to the onset of the tone by pressing the "y" key. In my two pcs, the very first reaction time is usually ~0.2-0.3 sec, the remaining ones are longer (~0.7-0.8 sec) no matter what I do.
Does anybody knows what is happening here? I'm lost.
Thank you all in advance,
m
yKey = KbName('y'); InitializePsychSound; pahandle = PsychPortAudio('Open', [], [], 0, 44100, 1); for trial = 1:6 WaitSecs(3); stimulus = MakeBeep(1000, 1, 44100); PsychPortAudio('FillBuffer', pahandle, stimulus); timeElapsed = 0; t0 = GetSecs; PsychPortAudio('Start', pahandle); [touch, rispRT, kbCode] = KbCheck; while ~kbCode(yKey) & timeElapsed < 2.0 [touch, rispRT, kbCode] = KbCheck; timeElapsed = rispRT - t0; end timeElapsed end