O, wow, it'd be good to figure out what the issue is then.
I'll paste the output at the end of this post.
I did try a Windows 10, 60 Hz computer, the problem more or less disappears there. Unfortunately, I don't think I'll be able to change the monitor in the EEG lab room, unless I can convince everyone that it's absolutely vital.
PTB-INFO: This is Psychtoolbox-3 for Microsoft Windows,
under Matlab 64-Bit (Version 3.0.14 - Build date: Jun 6 2017).
PTB-INFO: Support status on this operating system release:
Windows version 6.1 partially supported, but no longer tested at all.
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed
version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are
licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the
Psychtoolbox root folder for the exact licensing conditions.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Entering Win32
specific window setup...
PTB-DEBUG: Checking for DWM desktop compositor
support... ... DWM available on this
Vista (or later) system. Binding controls ... ...done
PTB-INFO: DWM desktop compositor is currently enabled.
PTB-INFO: Will disable DWM because a regular fullscreen
onscreen window is opened -> We want best timing and performance.
PTB-INFO: DWM desktop compositor is now disabled.
PTB-DEBUG: Switching display for screen 0 to fullscreen mode
with resolution 1920 x 1080 with bpc = 32 @ 144 Hz.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window parameters
computed, display switch to fullscreen done (if needed). Registering window
class...
PTB-DEBUG: Window enumeration done. Our hostwindow is
HWND=0000000000080228, Name: 'MATLAB R2014b'
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window class
registered - Creating GDI window...
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): WM_SIZE!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: Created onscreen window has position 0 x 0 and a
size of 1920 x 1080.
PTB-DEBUG: PsychOSOpenOnscreenWindow: Window created -
Pixelformat selection...
PTB-DEBUG: PsychOSOpenOnscreenWindow: ChoosePixelFormat(),
SetPixelFormat() done... Creating OpenGL context...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Context created -
Activating and binding context...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Online - glewInit()...
PTB-INFO: Using GLEW version 2.0.0 for automatic detection
of OpenGL extensions...
PTB-DEBUG: PsychOSOpenOnscreenWindow: Mastercontext created,
activated and bound - Enabling multisampling if needed...
PTB-DEBUG: Window and master OpenGL context creation
finished.
PTB-DEBUG: Before slaveWindow context sharing: glGetString
reports 00000000187E27A0 pointer...
PTB-DEBUG: After slaveWindow context sharing: glGetString
reports 00000000187E27A0 pointer...
PTB-DEBUG: Final low-level window setup: ShowWindow(),
SetCapture(), diagnostics...
PTB-DEBUG: OpenGL initialization of all
master-/slave-/shared-/userspace contexts finished...
PTB-DEBUG: Final low-level window setup: ShowWindow(),
SetCapture(), diagnostics...
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: Executed SetForegroundWindow() and SetFocus() on
window to optimize pageflipping and timing.
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): WM_PAINT!
PTB-DEBUG: Final low-level window setup finished. Continuing
with OS-independent setup.
PTB-DEBUG: PPM file magic is P6
-> Ok
# CREATOR: GIMP PNM Filter Version 1.1
PTB-DEBUG: Recognized splash image of 656 x 304 pixels,
maxlevel 255. Loading...
OpenGL-Vendor / renderer / version are: NVIDIA Corporation -
GeForce GTX 1070/PCIe/SSE2 - 4.6.0 NVIDIA 388.13
OpenGL-Extensions are: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_compute_shader
GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax
GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control
GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32
GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore
GL_EXT_semaphore_win32 GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor
GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster
GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource
GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_sample_locations GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2
GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info
GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
PTB-DEBUG: Interrogating Low-level renderer capabilities for
onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float
1, Vendor NVIDIA Corporation, Renderer GeForce GTX 1070/PCIe/SSE2.
Indicator variables: maxcolorattachments = 8,
maxrectangletexturesize = 32768, maxnativealuinstructions = 65536.
GPU supports non-power-of-two textures.
Basic framebuffer objects with rectangle texture
rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each
other.
Framebuffer objects support anti-aliasing via multisampling.
Framebuffer objects support single-pass multisample resolve
blits and image rescaling.
Hardware supports floating point textures of 16bpc and 32bpc
float format.
Assuming NV30 core or later...
Assuming NV40 core or later (maxcolattachments=8): Hardware
supports floating point blending and filtering on 16bpc float format.
Hardware also supports floating point framebuffers of 16bpc
and 32bpc float format.
Hardware supports full 32 bit floating point precision
shading.
Assuming G80 core or later (maxtexsize=32768): Hardware
supports full floating point blending and filtering on 16bpc and 32bpc float
format.
Assuming hardware supports native OpenGL primitive smoothing
(points, lines).
No compiled in support for OpenML OML_sync_control
extension.
PTB-DEBUG: Interrogation done.
PTB-DEBUG: glClear splash image top-left reference pixel:
255 255 255
PTB-INFO: Threshold Settings for successfull video refresh
calibration are: maxStdDev = 0.200000 msecs, maxDeviation = 10.000000 %,
minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Could not enable REALTIME_PRIORITY_CLASS
scheduling! Retrying with HIGH_PRIORITY_CLASS...
PTB-INFO: The detected endline of the vertical blank
interval is equal or lower than the startline. This indicates
PTB-INFO: that i couldn't detect the duration of the
vertical blank interval and won't be able to correct timestamps
PTB-INFO: for it. This will introduce a very small and
constant offset (typically << 1 msec). Read 'help BeampositionQueries'
PTB-INFO: for how to correct this, should you really require
that last few microseconds of precision.
PTB-INFO: Btw. this can also mean that your systems
beamposition queries are slightly broken. It may help timing precision to
PTB-INFO: enable the beamposition workaround, as explained
in 'help ConserveVRAMSettings', section 'kPsychUseBeampositionQueryWorkaround'.
PTB-DEBUG: Could not enable REALTIME_PRIORITY_CLASS
scheduling! Retrying with HIGH_PRIORITY_CLASS...
PTB-DEBUG: Output of all acquired samples of calibration run
follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.006947
PTB-DEBUG: Sample 2: 0.006958
PTB-DEBUG: Sample 3: 0.006922
PTB-DEBUG: Sample 4: 0.006915
PTB-DEBUG: Sample 5: 0.006931
PTB-DEBUG: Sample 6: 0.006951
PTB-DEBUG: Sample 7: 0.006944
PTB-DEBUG: Sample 8: 0.006940
PTB-DEBUG: Sample 9: 0.006996
PTB-DEBUG: Sample 10: 0.006888
PTB-DEBUG: Sample 11: 0.006956
PTB-DEBUG: Sample 12: 0.006937
PTB-DEBUG: Sample 13: 0.006944
PTB-DEBUG: Sample 14: 0.006946
PTB-DEBUG: Sample 15: 0.007008
PTB-DEBUG: Sample 16: 0.006909
PTB-DEBUG: Sample 17: 0.006982
PTB-DEBUG: Sample 18: 0.006899
PTB-DEBUG: Sample 19: 0.006955
PTB-DEBUG: Sample 20: 0.006935
PTB-DEBUG: Sample 21: 0.006960
PTB-DEBUG: Sample 22: 0.006942
PTB-DEBUG: Sample 23: 0.006942
PTB-DEBUG: Sample 24: 0.006929
PTB-DEBUG: Sample 25: 0.006945
PTB-DEBUG: Sample 26: 0.006973
PTB-DEBUG: Sample 27: 0.006930
PTB-DEBUG: Sample 28: 0.006945
PTB-DEBUG: Sample 29: 0.006933
PTB-DEBUG: Sample 30: 0.006940
PTB-DEBUG: Sample 31: 0.006959
PTB-DEBUG: Sample 32: 0.006946
PTB-DEBUG: Sample 33: 0.006968
PTB-DEBUG: Sample 34: 0.006941
PTB-DEBUG: Sample 35: 0.006954
PTB-DEBUG: Sample 36: 0.006908
PTB-DEBUG: Sample 37: 0.006948
PTB-DEBUG: Sample 38: 0.006946
PTB-DEBUG: Sample 39: 0.006944
PTB-DEBUG: Sample 40: 0.006922
PTB-DEBUG: Sample 41: 0.006931
PTB-DEBUG: Sample 42: 0.006944
PTB-DEBUG: Sample 43: 0.006943
PTB-DEBUG: Sample 44: 0.006953
PTB-DEBUG: Sample 45: 0.007001
PTB-DEBUG: Sample 46: 0.006935
PTB-DEBUG: Sample 47: 0.006895
PTB-DEBUG: Sample 48: 0.007001
PTB-DEBUG: Sample 49: 0.006935
PTB-DEBUG: Sample 50: 0.006945
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is NVIDIA Corporation :: GeForce
GTX 1070/PCIe/SSE2 :: 4.6.0 NVIDIA 388.13
PTB-INFO: VBL startline = 1080 , VBL Endline = 1079
PTB-INFO: Measured monitor refresh interval from
beamposition = 6.944293 ms [144.003143 Hz].
PTB-INFO: Will use beamposition query for accurate Flip time
stamping.
PTB-INFO: Measured monitor refresh interval from VBLsync =
6.944370 ms [144.001544 Hz]. (50 valid samples taken, stddev=0.024952 ms.)
PTB-INFO: Reported monitor refresh interval from operating
system = 6.944444 ms [144.000000 Hz].
PTB-INFO: Small deviations between reported values are
normal and no reason to worry.
PTB-INFO: Support for fast OffscreenWindows enabled.
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): WM_PAINT!
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000064
secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000064
secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001394
secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000227
secs) or between forbidden scanline 1 and 50. Delaying...
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000555
secs) or between forbidden scanline 1 and 50. Delaying...
The refresh interval reported by the operating system is
6.94444 ms.
PTB-DEBUG: Allocated unicode string: 77.000000 101.000000
97.000000 115.000000 117.000000 114.000000 105.000000 110.000000 103.000000
32.000000 109.000000 111.000000 110.000000 105.000000 116.000000 111.000000
114.000000 32.000000 114.000000 101.000000 102.000000 114.000000 101.000000
115.000000 104.000000 32.000000 105.000000 110.000000 116.000000 101.000000
114.000000 118.000000 97.000000 108.000000 46.000000 46.000000 46.000000
32.000000 84.000000 104.000000 105.000000 115.000000 32.000000 99.000000
97.000000 110.000000 32.000000 116.000000 97.000000 107.000000 101.000000
32.000000 117.000000 112.000000 32.000000 116.000000 111.000000 32.000000
50.000000 48.000000 32.000000 115.000000 101.000000 99.000000 111.000000
110.000000 100.000000 115.000000 46.000000 46.000000 46.000000
PTB-DEBUG: DrawText: Trying to load external text renderer
plugin from following file: [
C:\toolbox\Psychtoolbox\PsychBasic\PsychPlugins\libptbdrawtext_ftgl64.dll ]
Measured refresh interval, as reported by
"GetFlipInterval" is 6.94437 ms. (nsamples = 0, stddev = 0.00000 ms)
ans =
1
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 0
PTB-DEBUG: In CleanupDrawtextGDI: Releasing GDI ressources
for DrawTextGDI.
PTB-DEBUG: In PsychCleanupTextRenderer: Releasing text
renderer plugin completely.
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
PTB-DEBUG: WndProc(): Called!
Hookchain 'CloseOnscreenWindowPostGLShutdown' : Slot 0:
Id='Shutdown window callback into PsychJavaSwingCleanup().' : Runtime-Function
: Evalstring= PsychJavaSwingCleanup;
PTB missed 1 out of 600 stimulus presentation deadlines.
One missed deadline is ok and an artifact of the
measurement.
PTB completed 0 stimulus presentations before the requested
target time.
Have a look at the plots for more details...