Hi Mario,
My Macbook Pro has the GeForce 8600M GT video card with 256MB of RAM. I am using
matlab 7.5.0.338 (R2007b) and PsychtoolboxVersion 3.0.8 - Flavor: beta - Corresponds to
SVN Revision 884.
I have included the outputs from DotDemo and BitsPlusImagingPipelineTest below.
Best,
-Aaron
__________________________________________________________________________________
Here is the output from DotDemo.m
doublebuffer =
1
PTB-INFO: This is the OpenGL-Psychtoolbox version 3.0.8. Type 'PsychtoolboxVersion' for
more detailed version information.
PTB-INFO: Psychtoolbox is licensed to you under terms of the GNU General Public License
(GPL). See file 'License.txt' in the
PTB-INFO: Psychtoolbox root folder for a copy of the GPL license.
OpenGL-Extensions are: GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader
GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters
GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint
GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render
GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent
GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100
GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample
GL_ARB_texture_env_combine GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers
GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object
GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test
GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1
GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp
GL_EXT_packed_depth_stencil GL_EXT_geometry_shader4 GL_EXT_transform_feedback
GL_EXT_gpu_shader4 GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels
GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer
GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp
GL_NV_multisample_filter_hint GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
PTB-INFO: OpenGL-Renderer is NVIDIA Corporation :: NVIDIA GeForce 8600M GT OpenGL
Engine :: 2.0 NVIDIA-1.5.16
PTB-INFO: Renderer has 256 MB of VRAM and a maximum 242 MB of texture memory.
PTB-Info: VBL startline = 900 , VBL Endline = 900
PTB-Info: Measured monitor refresh interval from beamposition = 16.742675 ms
[59.727612 Hz].
PTB-Info: Will use beamposition query for accurate Flip time stamping.
PTB-Info: Measured monitor refresh interval from VBLsync = 16.750103 ms [59.701124
Hz]. (50 valid samples taken, stddev=0.065576 ms.)
PTB-Info: Small deviations between reported values are normal and no reason to worry.
WARNING: PTB's Screen('Flip') command missed the requested stimulus presentation
deadline
WARNING: a total of 1 times during this session!
__________________________________________________________________________________
And here is the output from BitsPlusImagingPipelineTest
Converting test stim to color++ format
PTB-WARNING: Switching and query of color clamping via glClampColorARB unsupported
by your graphics hardware.
PTB-WARNING: Could not disable color value clamping as requested. Unsupported by your
graphics hardware?
Building a fragment shader:Reading shader from file
/Applications/Psychtoolbox/PsychOpenGL/PsychGLSLShaders/Bits++_Color++_Formattin
gShader.frag.txt ...
WARNING: PTB's Screen('Flip') command missed the requested stimulus presentation
deadline
WARNING: a total of 1 times during this session!
Maximum raw data difference: red= 0.000000 green = 0.000000 blue = 0.000000
------------------- Color++ test success! --------------------------------
-----
Converting test stim to mono++ format
PTB-WARNING: Switching and query of color clamping via glClampColorARB unsupported
by your graphics hardware.
PTB-WARNING: Could not disable color value clamping as requested. Unsupported by your
graphics hardware?
Building a fragment shader:Reading shader from file
/Applications/Psychtoolbox/PsychOpenGL/PsychGLSLShaders/Bits++_Mono++_Formattin
gShader.frag.txt ...
Maximum raw data difference: red= 0.000000 green = 0.000000 blue = 0.000000
------------------- Mono++ test success! --------------------------------
-----
BitsPlusPlus imaging pipeline verified to work correctly. Validation info stored.
__________________________________________________________________________________
--- In psychtoolbox@yahoogroups.com, "Mario Kleiner" <mario.kleiner@...> wrote:
>
> Oops, typo: Also post the full output of DotDemo.m please.
> -mario
>
> --- In psychtoolbox@yahoogroups.com, "Mario Kleiner" <mario.kleiner@> wrote:
> >
> > Good to know.
> >
> > Can you run "BitsPlusImagingPipelineTest" and post its output?
> > And also post the Radeon X1600 or with NVidia Geforce8600M?
> >
> > thanks,
> > -mario
> >
> > --- In psychtoolbox@yahoogroups.com, "aseitz" <aseitz@> wrote:
> > >
> > > OK, I just installed Leopard (on my macbook pro) and so far psychtoolbox seems to
> be
> > > running well. I am not sure if I would recommend upgrading experimental
machines
> to
> > > Leopard quite yet, but at least it seems fine for code development.
> > >
> > > If anyone wants me to test something specific let me know (so far I have tested
> dotdemo
> > > as well as some of my own experimental programs).
> > >
> > > Best,
> > >
> > > -Aaron
> > >
> > > --- In psychtoolbox@yahoogroups.com, "Mario Kleiner" <mario.kleiner@> wrote:
> > > >
> > > > Given that Leopard isn't available yet, no one can know.
> > > >
> > > > But from the technical specs that are available at the moment,
> > > > i wouldn't expect any incompatibilities by design.
> > > >
> > > > Of course its always possible that Leopord contains some
> > > > new bugs along with all the new features and these bugs
> > > > could interfere, but that wouldn't be by design.
> > > >
> > > > I hope that there will be a few significant improvements,
> > > > especially in the areas of anti-aliasing and fast creation
> > > > of high-precision/HDR stimuli. Tiger lacks a few useful
> > > > functions there which are available on Linux and Windows
> > > > since over a year. Timing behaviour is also an area where
> > > > i would expect some further improvements, given the
> > > > redesigned scheduler (now optimized for multi-cores),
> > > > although the quality of timing of Tiger was already lightyears
> > > > ahead of the beautiful products from Redmond.
> > > >
> > > > -mario
> > > >
> > > >
> > > > --- In psychtoolbox@yahoogroups.com, Robert Levy <levy@> wrote:
> > > > >
> > > > > Hello,
> > > > >
> > > > > Does anyone know whether MacOS-X 10.5 (leopard) will be immediately
> > > > > compatible with Psychophysics Toolbox? Do any of the changes change
> > > > > things in a way that could cause problems?
> > > > >
> > > > > Thanks,
> > > > > Rob
> > > > >
> > > > > --
> > > > > http://www.nmr.mgh.harvard.edu/~levy/
> > > > >
> > > >
> > >
> >
>