Dear Forum,
please ignore my prior post - i figured out that the answer is on the page.
but here is a *real* problem:
i am running the new release of the p-toolbox on a g4 with mac os x.
i am trying to display a NxMx3 matrix with screen.
here is a snipplet of the code:
try
AssertOpenGL;
gp==glassfun('concentric', 800, 100); %so that't the matrix to be displayed as image
screens==Screen('Screens');
screenNumber==max(screens);
wpointer==Screen('OpenWindow',screenNumber, 0,[],32,2);
% intuitively, this was my first try to display the matrix:
Screen('PutImage', wpointer, gp);
% but it didn't work. Just as:
gptexture==Screen('MakeTexture', wpointer, gp);
Screen('DrawTexture', wpointer, gptexture);
WaitSecs(5);
clear screen;
catch
Screen('CloseAll');
end
I would be glad to know your opinion on this one. Spent the whole day on this!
Please help!
Thanks,
-Fabian
please ignore my prior post - i figured out that the answer is on the page.
but here is a *real* problem:
i am running the new release of the p-toolbox on a g4 with mac os x.
i am trying to display a NxMx3 matrix with screen.
here is a snipplet of the code:
try
AssertOpenGL;
gp==glassfun('concentric', 800, 100); %so that't the matrix to be displayed as image
screens==Screen('Screens');
screenNumber==max(screens);
wpointer==Screen('OpenWindow',screenNumber, 0,[],32,2);
% intuitively, this was my first try to display the matrix:
Screen('PutImage', wpointer, gp);
% but it didn't work. Just as:
gptexture==Screen('MakeTexture', wpointer, gp);
Screen('DrawTexture', wpointer, gptexture);
WaitSecs(5);
clear screen;
catch
Screen('CloseAll');
end
I would be glad to know your opinion on this one. Spent the whole day on this!
Please help!
Thanks,
-Fabian