Presenting 3D objects with basic manipulations

Hi everyone,

My lab is considering presenting 3D objects (e.g., .obj file with textures) with Psychtoolbox. According to some demos, I know PTB can do it, but I don’t know if there is any tutorial or guide that I can follow to have better control of the presentation. For example, how to move an object in 3D space, control light sources, etc.

If anyone can share any resources, I would really appreciate! :slight_smile:

Thanks!
Gabriel

Our demos like, e.g., help MinimalisticOpenGLDemo explain stuff in detail.

The classic intro into OpenGL is the “Red Book”, first release available online:
http://www.glprogramming.com/red/

Latter releases, covering OpenGL versions later than 1.1 in any good book store.

More tutorials etc. under Getting Started - OpenGL Wiki

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