Random interesting stuff about displays...

... i thought i share before i close my browser tabs, because it might be relevant or interesting to some of you:

"John Carmach joins Occulus VR": One of the gods of game programming joins Occulus VR full time, in parallel to his own company id Tech.

This is remarkable because the Occulus VR is one of the hottest innovations in the area of VR headsets, both wrt. to performance and price. If Carmack joins their team that's quite an endorsement and a good indicator of future progress:

<http://arstechnica.com/gaming/2013/08/john-carmack-leaves-id-software-for-cto-post-at-oculus-vr/>
<http://www.youtube.com/watch?v=8gaqQdyfAz8>

Related, John Carmacks 2013 QuakeConn keynote. A 3 hours freestyle talk about game programming, direction of graphics, vr, displays, space companies etc. Always worth watching if you have the stamina. I think 0:30 - 1:30 and the last half hour Q & A might be especially interesting to some of you.

<http://www.youtube.com/watch?v=Uooh0Y9fC_M>

And interesting reads about display/vr latency, interactions with eye and head movements, and all kind of weirdness surrounding it:

<http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/>

And Michael Abrash's blog at Valve with lots of posts regarding display latency and judder and interactions of different display technologies with eye movements and other effects. Here just one link as a starting point.

<http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/>

And something unrelated: Defective heatsinks in your computer can do bad and difficult to diagnose things to your timing:

<http://randomascii.wordpress.com/2013/08/06/defective-heat-sinks-causing-garbage-gaming/>

Enjoy,
-mario